2/23/2024 0 Comments Download Ubisoft Connect freeWe have made several improvements to the Inventory system. We want to make the 3-piece bonus more enticing, while also making less utilized mechanics more relevant. Our objective is to enhance the strength of the 2- and 3-piece Brand Set bonuses in order to reward players for committing to a specific Brand Set. Additionally, all Exotic Weapons' third attribute will be reconfigurable. While most weapons are expected to inherit the base weapon buffs, some may remain unchanged to maintain balance. However, to avoid unintentionally over-buffing Exotic and Named weapons, certain buffs may not carry over. The changes made to standard weapons may have an impact on Named and Exotic weapons that are derived from them. The general buff balance pass aims to enhance the appeal of less popular weapons and make them more engaging for all Agents. Our intention is to prioritize the player's time by implementing this change. Project Resolve makes Expertise upgrades more easily attainable to ensure that the costs of upgrading are in proportion to the benefits gained. Optimizations have been implemented in all three modes - Countdown, Descent, and Summit - leading to enhanced stability and performance overall. Summit fans can anticipate the resolution of the LVL 100 XP issue. We are planning to introduce a Talent rotation feature in Descent and shorten run lengths to expedite encounters with the Nemesis. Daily and Weekly Dark Zone & Conflict Projects.Weekly Projects, including Invasion and Weekly Legendary Mission.The changes will affect the following Projects: We have made a few changes and additions to completion conditions and rewards to make projects more interesting and worthwhile. Ğnemy headshot weakness increased by 50%.The explosion damage increased by 50%.Non-pulsed enemies still deal full damage. Players take 65% damage instead of 115% from pulsed enemies.đ0x melee damage for the first melee hit after reaching 100% exposed.Ğxplosions generate signature ammo and grenades at the player's location. Killing an enemy of the right polarity reloads the player's weapons.ĝamage bonus per stack increased from 20% to 25%.“Damaging enemy of different color removes polarity stacks" changed to "killing enemy of different color removes polarity stacks".ĝamage buff duration increased from 10 to 15 seconds.Minions now receive 15% of incoming damage instead of being invincible.Increased damage buff from 30% to 50%.When killing an angel, in addition to restoring armor to full, 50% of total armor is added as bonus armor.The following Global Events will be impacted by the changes: Guardians, Polarity Switch, Hollywood, SHD Exposed, and Reanimated. Our overall approach involves minimizing negative consequences and enhancing the positive outcomes when playing the Global Events, the way they are meant to be played. Our goal is to leverage the success of the Golden Bullet Global Event as a benchmark and apply it to make other Global Events equally enjoyable. These improvements aim to make Global Events more fun and engaging.
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